About This Game Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.Developer's VoiceThis is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.DeveloperHZ3 Software 7aa9394dea Title: Strange TelephoneGenre: Adventure, Casual, IndieDeveloper:HZ3 SoftwarePublisher:AGM PLAYISMFranchise:PLAYISMRelease Date: 21 Jan, 2019 Strange Telephone Ativador Download strange telephone pc. strange telephone steam. strange telephone twitter. strange telephone app store. strange telephone download. strange telephone wiki. strange telephone number gta san andreas. dr strange telephone booth. strange telephone igg. life is strange déverrouiller telephone. strange telephone game numbers. life is strange solution telephone. yuta strange telephone. strange telephone numbers. strange telephone gameplay. strange telephone game console. strange telephone ios. strange telephone mac. life is strange code telephone nathan. strange telephone walkthrough. strange telephone items. strange telephone endings. strange telephone mod apk. strange telephone number. life is strange telephone nathan. life is strange telephone code. strange telephone black key. strange number station telephone number. strange telephone game download. strange telephone fullscreen. life is strange nathan telephone code. strange telephone apk. strange telephone apk download. strange telephone 2.0. strange telephone 2.0 guide. strange telephone android. a strange telephone call. strange telephone all endings. strange telephone apk free download. strange telephone hints. strange telephone. strange telephone ost. strange telephone calls. strange telephone 2.0 攻略. strange telephone 2ch. strange telephone game. le strange arms telephone number. strange telephone free download. strange telephone guide. strange telephone review I'll write a proper review once i'm done, just know that this game is awesome for now.. This game is fascinating, charming, heartfelt, but also quite flawed. It is clear that a lot of love went into it, resulting in an earnest, yet imperfect piece unlike anything I've seen before.It draws strong inspiration from Yume Nikki, but does its own thing instead of being a fangame, and I applaud that. It's got the atmosphere, the droning music, the focus on exploration and the surrealism, but has surprisingly original mechanics, tones down on the horror and cranks up the cuteness.The first things that set this game apart from the one it takes inspiration from are the clear objective and the concise Adventure-esque puzzles. You're presented with a door that requires a key, and need to find said key. The puzzles are half reasonable, and half riddled with that darn moon logic I detest so much in adventure games. I eventually got to that state of rubbing everything against everything else hoping something works, which adventure game fans will probably relate to.Instead of being top-down or a platformer, this game has a lateral view but without jumps. Basically, that means that movement is restricted to a single axis, which makes it a lot less fun to explore in my opinion, but maybe it's just me. The only other way of exploring is through this game's core mechanic: Graham, the phone.The phone is a very fascinating feature in this game. Basically, you type any six digit string, and it teleports you somewhere. Every possible number sends you to a different room, and if my calculations are correct, that's about 2,985,984 possibilities. Some of these rooms are uniquely designed for a specific purpose, but most of them are randomly generated.The existance of randomly generated rooms in an adventure game would be curious by itself, but an adventure game where they comprise the majority of the content is absolutely fascinating, and the developer managed to make it work... for the most part. Every room has a "theme" like a haunted house, a forest, a basement, or something like that, and the objects that may appear in a room, as well as the music, depend on that theme. Trying random phone numbers to see where they take you is very fun and exciting early on, and it's a delight to find something awesome and new as you do so. However, by the end of the game (that is, by the time you have nearly everything figured out) the repetitive nature of the random map generator becomes increasingly evident, and if you forgot to bookmark a place with a needed object, it might take a while to find another place that contains it. The game eventually devolves into a tedious session of trying random numbers until you find the object you need in the preview screen, or you give up and try to walk in a single direction from a random number. You know what would help? If we could bookmark numbers from the room we're at instead of only being able to do so from the nexus screen, or if we had a log of recently visited numbers.You know what would help even further? If we didn't "glitch out" every five nanoseconds trying to look for things. See, this really got on my nerves. Why does "glitching out" kick us back to the title screen instead of the nexus? Heck, why is that mechanic even in the game? Maybe it is necessary for a puzzle I never got to, but I digress.As for story, this game doesn't seem to have an overarching plot. Instead, there are countless endearing "mini-stories" you uncover as you solve puzzles and help NPCs, which can be cute, scary, sad, or hilariously awkward (if you played the game, you know the one). These made me really happy, in spite of their simplicity, and I had a chuckle or two, but they're never really deep and intriguing. That is, unless they're supposed to be metaphorical and my unrefined brain misunderstood.So, to wrap this up, this game is kind of a mixed bag. There are many good things and bad things, and while they seem rather evenly mixed, I think the good outweighs the bad. For all its flaws, Strange Telephone is adorable, original and interesting, and you can do a lot worse than it for its low asking price.. Fun! Perhaps it could use a it more content, as I feel that there were a few loose ends that were never really tied up (characters without any specific interactions, et cetera).. Had potential but was kinda boring, I couldn't see any clear objective or much of anything to do but look around. Got a refund. Do you enjoy odd, dream-state games like Yume Nikki? You'll enjoy Strange Telephone. It's not nearly as long or expansive as Yume Nikki, but it does capture the same creepy atmosphere. Worth the $5.00 I paid for it.. Seems to be a paraphrase of Yume Nikki but with zero atmosphere or purpose.The gameplay is just the player warping into tiny little maps about the size of the game window; and you walk a second to the left or right to jump to a new map. The maps are filled with specific environmental assets which either give items or require items to trigger something else. So it's just one big item fetch quest. Once the initial wonder wears off, it's just a chore of taking whatever item to whatever thing to trigger whatever code to get a new item to do it all over again with but now on a different random thing.There's no story or anything, and the environments are just kind of inane pseudo-surreal whatever the developer could come up with. The music and designs of the environments are alright, but since each environment is literally only the size of your screen and you constantly are jumping between them; there's zero room for atmosphere or immersion. Because you are constantly leaping to completely difference scenes with no thematic correlation.It's slow too, the triggers on starting to walk and interacting with anything has a small delay on it. If you need to find a specific asset you just have to dial until a map with it comes up on the preview. Wandering around, using every item you have on every single thing since you have no idea what kind of combination it could make. Some of them are logical while others are not.There's nothing interesting to read, there's no meaning to any of the worlds or items. And there's no gameplay of any kind it's just collecting then using items. There is just no sense of purpose to the world or passion in its design, this game just seems to exclusively exist as a shallow paraphrase of Yume Nikki. It feels like a paraphrase of Yume Nikki but meant for children.I cannot say that I gained a single thing from playing this; it doesn't have any gameplay so it's not really fun, it doesn't have a story or artistic vision to the world so it wasn't meaningful, and there's no cohesion to the different worlds so it wasn't even immersive.I wandered around for awhile, and it didn't take long before I had seen almost every map type. Then it just became me wandering back and forth between areas I have found, using items on things trying to get some kind of reaction. Until I just got bored and stopped. I got nothing out of playing this, the hour I spent on it might as well have not existed at all. Strange Telephone Development History #0035: Unfinished. All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/688794310511218688. Strange Telephone - Development Story #0051: Pixel Art with Pen Display Tablet.https://twitter.com/yyuta342/status/988261258594930688. Strange Telephone Development History #0020: Drew up the UI for the menu screen.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/606868832351756289. Strange Telephone Development History #0038: Vivi.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/699254998509596672. Strange Telephone Development History #0036: Pick up.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/699102700982566913. Strange Telephone Development History #0018: It's a shadow.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/598497821172477953. Set For Release on January 21st, 2019!: The wait is almost over!Strange Telephone will be released on January 21st, 2019!Ver. 2.0 will feature a number of new additions, including the following:・New ways to play the game (controller support, etc.)・Newly added endings・Even more worlds and objects added・More items added・Library (Object Viewer) addedWe will also be updating the Developer's Voice and News sections with info on all the latest additions, so be sure to check them out and get ready for the long-awaited launch!https://store.steampowered.com/app/705290/Strange_Telephone/---Playism. Strange Telephone Development History #0024: Minor changes.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/610226765944877056. Strange Telephone Development History #0025: Current status.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/611593089690398720
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Strange Telephone Ativador Download
Updated: Dec 8, 2020
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